Progressing through a shopping mall, for example, you’ll often find mannequins have changed positions, walls have disappeared, notes and items are left for you, and more. In Sound Mind regularly changes the objects, rooms, locations, and sometimes even the sky as you play. Speaking of these notes, I’d be remiss if I didn’t talk about one of the best characters in the game, the environment itself. This figure haunts you throughout your playtime in various ways, such as leaving insidious notes or taunting you over the phone. It introduces you to both the puzzle-solving you’ll be doing and also to the mysterious figure stalking your every move. The basement level of this hub, which is where you start the game, acts as a small tutorial. The game takes place in four different “worlds”, you could say, and an apartment building that serves as the central hub. Desmond Wales (Ph.D.) as he navigates the strange mystery around himself, his patients, and his town.
And while I can gladly say that the scares weren’t cheap, was this the horror game that finally clicked? Read on to find out! Welcome to Milton Havenĭeveloped by We Create Stuff, In Sound Mind occurs in the small town of Milton Haven, during the year 1997. With all of the above being said, I somewhat hesitantly dived into In Sound Mind. My usual experience starts and ends with me turning off the game within an hour or two, often due to cheap jump scares. While I’m still a fan of the genre, there’s something about the intimacy in playing a game that just elevates the fear factor to new levels. Never have and I had assumed I never would.